The type of this research is research and development, which refers to the 4-D model are defines, designs, develops, and disseminates. This study aims to know the validity of RPP of independent learning on Thermodynamics subjects using the direct learning model. One of the developments of online learning device needed to implement distance learning at home is to prepare a Learning Implementation Plan (RPP) for independent learning with a direct learning model to activate students. In conclusion, the technology education development in ASEAN countries has moved forward through the past year and the policies of educational technology for each country have been similar in strengthening the ASEAN plan. However, Singapore shows more advance technological implementation such as the application of broader Artificial Intelligence in classroom activity, while the use of Artificial Intelligence (AI) in Thailand and Indonesia still in developing progress. The result of the study shows that the majority of the countries focused to improve network capabilities in supporting online learning, and the policies of each country showed a similarity in improving the technology equity for the learner. The reviewing country has been chosen based on the Information and Communication Technology (ICT) index amongst the ASEAN countries, that are Singapore (as the highest rank), Thailand & Indonesia (as the middle rank), and Myanmar (as the lowest rank). Through the literature review and analysis, this recent study has compared the issue of educational technology development and policies in ASEAN countries. In addition, the study shall alsoĪnticipate the future virtual learning environments based on current trends and future requirements.Īrticle history: This study has an objective to identify the development and policies of educational technology application in ASEAN countries. Services, and tool that are being used and adopted by virtual learners. The proposed study shall make an endeavor to time travel and identify various virtual learning systems, Collaborative virtual learning environment might vary in their representational richnessįrom 3D graphical spaces, 2.5D, and 2D environments to text-based environments.
In such places, people can meet and interact with others, with agents, or with A collaborative virtual learning environment is a computer-based, distributed, virtual The virtual learning environments are utilized for not only imparting informal but formalĮducation as well. It has replaced the physical learning environments with Stores to new venues for scholarly publishing. The emergence of the internet has opened a wealth of new, network-based applications, from digital music